Version 0.15.1 (Alpha)

Posted: August 25, 2022

Bugfixes:

  • General: Fix issue in app version detection (#3055)
  • General: Fix an issue where some the alpha values for some textures are not checked correctly for raycasting (#3019)
  • General: Fix wrong sorting for shared with me tours in manage tour screen under certain circumstances (#3010)
  • General: Fix invalid join state for shared tours which are not downloaded (#2995)
  • General: Fix an issue where different assetbundle content could not be loaded if they were in the same file (#2864)
  • General: Fix wrong player rig size for pov (#2730)
  • General: Fix not playing poa audio if tour audio was set to mute (#2725)
  • General: Fix invalid rollback for tour data when changing tour data and closing the app (#2156)
  • General, UI: Fix missing initials for guest users (#3011)
  • General, UI: Fix an issue where the tour detail screen is not refreshed if the tour could not be started (#2938)
  • General, UI: Fix an issue where POVs and POAs are invisible (#2749)
  • General, Windows: Fix an issue where the app was not closed when using the windows close icon (#3009)
  • In App Editor: Fix an issue where adding a renamed file could cause a crash the editor file manager (#2986)
  • In App Editor: Fix an issue where renaming an object will not refresh the sorting of the corresponding list (#2960)
  • In App Editor: Fix sorting issues for povs and poas (#2959)
  • In App Editor: Fix wrong model rotation in editor panel (buttons do not rotate the model around the correct axis) (#2892)
  • In App Editor: Poa/Pov click detection did not work for transparent materials (#2662)
  • In App Editor: Fix incorrect pov warning (#2560)
  • In App Editor: Fix model importing jumping issue (#2559)
  • In App Editor: Clicking fast on image pov duplicate button crashes the app (#2450)
  • In App Editor: Fix an issue where the editor assumes that a POV is inside geometry, if it is not (#1541)
  • In App Editor, UI: Fix not tweening pov settings panel when clicking a pov in the list (#2961)
  • Network: Fix an issue where position, rotation and scale values of the player rig where send, even if there were no changes (#2997)
  • Network: Fix wrong player rig/vr controller position sending in a meeting under some circumstances (#2896)
  • UI: Fix wrong button highlights in tour main toolbar when scene was unloaded and a button was active (like the POV button) (#3058)
  • UI: Fix wrong title in poa text media player (#3043)
  • UI: Fix visible mask image issue on some list panels (#2963)
  • UI: Fix wrong number for indicating new tours in the manage tour screen (#2958)
  • UI: Fix wrong progress bar indication in upload dialog under some circumstances (#2003)
  • VR: Fix wrong VR teleport position under some circumstances (#2978)
  • VR: Fix wrong teleport offset for VR player rig (#2883)
  • VR: Fix AO rendering issues in VR mode (#1303)

Features:

  • General: Add free fly and orbit camera mode (#2967)
  • General: Add fast parenting for world objects (#2947)
  • General: Add lightprobe support (#2925)
  • General: Add modelMaterialReplaceModeOnModelChangeMode to settings file (#2885)
  • General: Add modelImportRequestModeOnNewProject to settings file (#2884)
  • General: Add noise to gradient sky shader to prevent color banding (#2865)
  • General: Show global dialog before an external URL should be opened (#2767)
  • General: Add option to keep camera height while flying or to fly into the view direction (#2696)
  • General: Add default light to unity scene if there is no active light source available (#2215)
  • General: Set correct camera near clipping planes, based on the player size (#1356)
  • General, In App Editor: Make pov gizmo y rotation handle as an option (#2962)
  • General, In App Editor: Add horizon sky type (#2919)
  • General, In App Editor: Add unit of measure logic (#2882)
  • General, UI: Add global dialog management (#3056)
  • General, VR: VR users must be able to go forward/backwards in objet view (#2550)
  • General, Windows: Allow mouse wheel input only if the mouse cursor is inside the app window (#2996)
  • General, Windows: Focus app main window when drop a file via mouse (#2957)
  • General, Windows: Add vertical and horizontal strafing with mouse input while holding mouse wheel (#2837)
  • In App Editor: Add grounding for pov and poa if no collider is below them (grounding to 0 height) (#2910)
  • In App Editor: Add wizard for editor (#2740)
  • In App Editor: Add gizmo XZ plane highlight if clicking on the pov avatar (#2687)
  • In App Editor: Do not show dimensions in object view mode in editor, instead show the scale factor like 1:100 (#2066)
  • In App Editor, UI: Hide gizmo drag arrows under acute camera viewing angles (#2983)
  • In App Editor, UI: Add slider for pov rotation (#2955)
  • UI: Add UIImageDropDownButton control (#2866)
  • UI, Windows: Add mouse cursor changes when hovering a link or edit field, rotating and or moving the camera with the mouse (#2942)
  • VR: Add VR movement with grip button (#1327)

Changes:

  • Android: Improve touch input for pinch zoom and drag (#2974)
  • General: Upgrade Oculus XR Plugin to version 1.12.1 (#3072)
  • General: Use same app icons for all platforms (#3057)
  • General: Change default cursor for none VR users to from Pointer to None (#3039)
  • General: Remove unity analytics (#3038)
  • General: Update cloud status handling (#3007)
  • General: Update render image quality options (performance, balanced and quality) (#2949)
  • General: Code cleanup (#2941)
  • General: Refactor room management (#2932)
  • General: Refactor scene light management (#2931)
  • General: Improve avatar loading speed when loading a scene (fast sync load) (#2930)
  • General: Improve loading speed for mdl files (#2929)
  • General: Refactor glb and mdl model asset management (#2928)
  • General: Refactor camera rendering setup module (#2926)
  • General: Improve unlit material (#2918)
  • General: Change texture loading from bilinear filtering to trilinear (#2907)
  • General: Increase camera fly speed (#2903)
  • General: Update NGSS to 2.3.9 (#2900)
  • General: Shadow distances will be calculated based on the camera/user size (improves shadow quality for all scales) (#2886)
  • General: Refactor mdlGameObject (#2881)
  • General: Refactor renderQualityController (#2880)
  • General: Cleanup UI texture and icon atlas (#2872)
  • General: Update to unity 2020.3.34f1 (#2857)
  • General: Change version number format (#2824)
  • General: Change light color in the fixed size view room (loft) (#2457)
  • General, In App Editor: Change custom texture ground tiling, so that small values can be used, too (#2906)
  • In App Editor: Improve editor error handling (#3040)
  • In App Editor: Save scene world object pos, euler and scale with max 5 digits to prevent rounding issues (#2971)
  • In App Editor: Save editor properties as external json file (#2969)
  • In App Editor: Do not switch to another pov if the current one was deleted (#2956)
  • In App Editor: Mark tour as dirty when loading an empty tour (#2954)
  • In App Editor: Disable audio options for povs (#2953)
  • In App Editor: Improve environment lighting (#2914)
  • In App Editor: Disable auto rescale model on import (default is 1) (#2909)
  • In App Editor: Change size calculation to meters/feet for single image ground (#2904)
  • In App Editor: Update editor gizmo pov scaling (#2890)
  • In App Editor: Remove 3D measurement box in scene (#2888)
  • In App Editor: Split tiled and single custom ground textures into different ground modes (#2877)
  • In App Editor: Do not unload custom ground textures when switching the ground type (#2876)
  • In App Editor: Update scene view type workflow (#2819)
  • In App Editor: Change naming for newly created povs (#2682)
  • In App Editor: Improve loading speed for variations list in variationSet editor list (#1477)
  • In App Editor, UI: Improve editor gizmos (#2984)
  • In App Editor, UI: Update color panels for sky (#2920)
  • In App Editor, UI: Remove add pov/poa button in list view, instead add a short help text on how to add a pov/poa (#2916)
  • In App Editor, UI: Refactor scene ground workflow (#2908)
  • In App Editor, UI: Disable add button for editor pov and poa list, use the context menu for adding (right mouse click) (#2897)
  • In App Editor, UI: Select all text when opening the object rename dialog in editor (#2891)
  • In App Editor, UI: Enable 2D measurement info on editor model panel (#2889)
  • In App Editor, UI: Remove rescale button from editor model properties panel (#2879)
  • In App Editor, UI: Remove third color value for gradient sky (only top and bottom color will be used now) (#2875)
  • In App Editor, UI: Refactor new project dialog to project title dialog (#2873)
  • In App Editor, UI: Remove VR toggle button from editor toolbar (VR mode is not allowed when running the editor in edit mode) (#2870)
  • In App Editor, UI: The tour settings can be opened via the home menu in the editor (#2869)
  • In App Editor, UI: Remove tour settings icon from editor toolbar (#2868)
  • In App Editor, UI: Material and material set buttons will be only visible, if a model is loaded in the editor (#2867)
  • In App Editor, UI: Refactor editor panel management (#2858)
  • In App Editor, UI: Increase size of background render texture when saving (#2561)
  • In App Editor, UI: Remove measurement box rendering (#2411)
  • Internal: Refactor SceneWorldReflectionProbe (remove old/obsolete ReflectionProbeObserver) (#2887)
  • Network: Improve network head animation sending (#2998)
  • Network: Refactor player color management (#2902)
  • UI: Hide the “Your trial plan expires in 7 days” for the trial plan until 3 days are left (#3051)
  • UI: Limit the profile name input field to 15 chars and do not let the user enter a longer name and then ask him to make it shorter (#3048)
  • UI: Reverse the display-password icon (#3045)
  • UI: Remove rotate buttons for movement keyboard (#2976)
  • UI: Change feedback button position in tour main toolbar (#2948)
  • UI: Improve clickable text objects (#2943)
  • UI: Change some icons (#2927)
  • UI: Improve unit text rendering for UI number edit fields (#2905)
  • UI: Refactor editor pov prev/next toolbar (#2901)
  • UI: Set editor button in tour detailed screen to disabled, if the tour data is not downloaded (#2878)
  • UI: Replace some normal buttons with outline buttons on tour detail screen (#2874)
  • UI: Update display format for numeric edit fields (#2759)
  • UI: Improve numeric edit controls (#2686)
  • UI: Update highlight text color for edit fields (#1154)
  • UI, Windows: Disable control tab/focus support on windows (until it is fully finished) (#3023)
  • Windows installer: Change windows installer channel behavior and some texts (#2488)