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Version 0.11.0.a.1 (Alpha)

Posted: Wednesday, Feb 16, 2022

Bugfixes:

  • Editor: Fix missing player rig event registration cleanup in editor unload (#2417)
  • Editor: Fix visible cursor in preview generation (#2105)
  • General: Fix not working project forward recall under some circumstances (#2419)
  • General: Fix an issue where the vr controller is not disabled when leaving vr mode (#2409)
  • General: Fix a rare internal look at rotation calculation issue (#2405)
  • General: Fix an issue where the context menu can be opened if the media player is active (#2401)
  • General: Fix not working context menu for teleport and/or move in tour under some circumstances (#2370)
  • General: Fix vr controller texture flickering issue (#2363)
  • General: Fix a placement issue when trying to teleport from object view to world if this is not allowed in the scene setup (#2361)
  • General: Fix an issue where a disabled vr controller causes laser pointer raycasts (#2360)
  • General: Fix collision issue for the scene ground (#2359)
  • General: Fix shader issue for some room surfaces (#2357)
  • General: Fix wrong log entry for screenshot creation (#2340)
  • General: Fix an issue with wrong scaled player vr controller pad sizes (#2126)
  • General, UI: Fix visible canvases in unity scene when showing poa data (#2139)
  • Network: Fix an issue where a meeting could not be started, if something in the creation went wrong (#2339)
  • UI: Fix main toolbar pov button highlight issue (#2368)
  • UI: Fix a wrongly visible context menu hook object on startup (#2338)
  • UI: Fix canvas issue in scenes due to UI camera (#2090)
  • UI, VR: Fix not working vr keyboard input for advanced edit fields (#2441)
  • UI, VR: Fix vr keyboard issues (#2437)
  • UI, VR: Fix vr controller handling for line drawing on images (feedback), only the dominant vr controller is processed (#2392)
  • UI, VR: Fix an issue in vr where the wrong object will be scrolled in the manage tour screen (#2379)
  • VR: Fix crash if a vr controller was logged out under special circumstances (#2402)
  • VR: Fix visible pointer beam models when starting the app in vr mode (#2258)
  • VR: Fix an issue where the teleporter lines are not visibly anymore (#2209)
  • VR: Fix an issue where the vr laser pointer ray is no longer visible after leaving a meeting (#1728)

Features:

  • Editor, Import, Windows installer: Add validation for installed VC redistributable package (#2393)
  • General: Add clickable markup for localization strings (#2438)
  • General: Improve vr controller processing speed by omitting unnecessary visibility, tracking and availability calculations (#2384)
  • General: Improve vr controller pad button animation and internal handling (#2383)
  • General: Add options for player client VR laser pointer and teleporter beam rendering (#2373)
  • General: Add player client rendering options management (#2371)
  • General: Add LOD support for vr controller (#2367)
  • General: Add global player camera look at controller (#2346)
  • General: Add UI canvas shader controller (#2344)
  • General: Add see trough shader based on UI default with render texture fix (#2343)
  • General: Add see trough shader based on TMP mobile SSD (#2342)
  • General: Enable threaded texture creation (#2341)
  • General: Add invert mouse option for vertical axis (#2329)
  • General, UI: Add option for screen fade when changing the pov in the current scene (#2408)
  • General, UI, VR: Disable vr controller pad actions in situations where they are not needed (like in dialogs or when hovering buttons) (#2382)
  • General, UI, VR: Disable vr controller pad actions in situations where they are not needed (like in dialogs or when hovering buttons) (#2381)
  • General, UI, VR: Add vr controller menu button handling to step one menu up/back and/or show the main menu (#2380)
  • General, UI, VR: Add vr controller vibration for cursor (#2378)
  • General, VR: Add VR laser pointer animation when entering a new selectable UI control (#2345)
  • General, Windows: Add support for the middle mouse button to allow camera rotation (#2416)
  • UI, VR: Add tooltips for some vr keyboard buttons (#2452)
  • UI, VR: Add button repeat function to vr keyboard (#2442)
  • UI, VR: If a modal dialog is active the user can rotate the vr head if needed (#2377)
  • VR: Add snapping vr controller laser and teleporter beam for pov selection and teleportation (#2403)
  • VR: Add move backward command to player rig and vr controller (#2369)

Changes:

  • Editor: Extend importer error message handling (#2439)
  • Editor: Cleanup editor gizmos (#2415)
  • Editor, UI: Improve poa and pov rendering in editor (#2407)
  • General: Extend log for user login (#2426)
  • General: Improve player color management (#2423)
  • General: Refactor poi (#2421)
  • General: Refactor scene world click detection (#2414)
  • General: Refactor controller input (#2413)
  • General: Refactor layer management (#2410)
  • General: Improve key input handler performance (#2390)
  • General: Generalize pov logic module in tour controller (#2376)
  • General: Improve teleporter and rotation handling for local vr camera rig (#2375)
  • General: Disable all glass elements for rooms (#2358)
  • General: Optimized shader for all player color relevant stuff (#2356)
  • General: Change teleporter marker graphics (#2355)
  • General: Code cleanup (#2354)
  • General: Improve camera rendering speed when loading a project (#2351)
  • General: Add option to toggle pov and poa rendering in the world and object view (#1944)
  • General: Change material for VR controller, so that they are a bit reflective now (#1892)
  • General, VR: Remove obsolete render layer switcher for VR controller (#2349)
  • General, VR: Remove obsolete depth contrast helper from VR controller (#2348)
  • General, Windows: Process the mouse input player cursor only if the mouse pointer is in the window (#2400)
  • UI: Refactor back/escape/menu key handling (#2420)
  • UI: Improve pov rendering (#2406)
  • UI: Increase tooltip contrast (#2395)
  • UI: Reword invert mouse axis label (#2394)
  • UI: The audio media player is no longer treated as a full screen setup (#2386)
  • UI: Press back/esc/menu on the device will now show the main menu in the tour, instead of leaving it (#2385)
  • UI: Reword “Image changing is only possible in the editor” (#2366)
  • UI: The world cursor of a screen device is no longer visible, if the mouse or touch is over an UI element (#2352)
  • UI: Change some UI texts (#2350)
  • UI: Optimize UI texture atlas and improve menu and tour UI performance due to less draw calls/batches (#2347)
  • UI: Improve poa rendering (#1197)
  • UI, VR: Refactor vr keyboard language support (#2451)
  • UI, VR: Optimized screen fading (#2353)
  • UI, VR: Improve UI rendering (#2035)
  • UI, VR: Make the laser beam for the local player permanent in VR (#1506)
  • Windows installer: Update Inno Setup to version 6.2.0 (#2440)