Version 0.26.1 (BETA)

Posted: March 14, 2024

Bugfixes:

  • Android, Quest: Fix permanent performance issue when requesting OS-Volume (#3960)
  • Android, Quest: Fix an issue where the cache panel is available in the app settings menu, even if the platform does not support this (#3934)
  • General: Fix permanent performance issue when requesting the VR Headset name (#3961)
  • General: Fix incorrect file extension detection if the filename contains multiple dots (#3953)
  • Pico4, Quest: Fix an issue where the edit field caret and selection are blinking too fast (#3062)
  • UI: Fix wrong tab order on Login Screen (#3931)
  • VR: Fix an issue where the Eye Texture Resolution Scale is not set on app startup (#3952)
  • VR: Fix wrong SteamVR controller connection information messages (#1512)
  • VR, Windows: Fix an issue where the Pico controller has a rotation offset when using Steam-VR (#3941)
  • VR, Windows: Fix an issue where the Quest controller has a rotation offset when using Steam-VR (#3937)

Features:

  • General: Add developer debug option to show debug screen (#3946)
  • General, UI: Add developer debug option to hide UI (#3945)
  • Quest: Hide Quest controller if system menu is active (#3930)
  • VR, Windows: Hide VR controller if Steam menu is visible (#3729)

Changes:

  • General: Update NGSS to 2.4.2.3 (#3933)
  • General: Update to Unity 2022.3.20f1 (#3928)
  • General: Refactor PlatformEntitlement management (#3924)
  • General, VR, Windows: Remove WMR support (#3832)
  • Pico4, Quest: Disable 360° screenshot creation due to memory consumption (#3959)
  • UI, VR: Refactor screen fading (#3955)
  • UI, VR: Merge VR haptic options UI and Cursor to one option (#3951)
  • UI, VR: Update VR Keyboards (#3926)
  • UI, VR: When clicking on an edit field, the cursor will be placed at the clicked position (removed select all) (#3321)
  • VR: Refactor VR-Controller tracking (#3925)
  • VR, Windows: Show the “Put on Headset” dialog always, if the user is not present and VR mode is active (#3935)
  • VR, Windows: Update to SteamVR v2.8.0 (#3870)
  • Windows: Set Skin-Weights to 4 on Desktop builds, when using balanced rendering (#3932)